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The avatars were part of one of 4 installations built by Unit Lab for The Edge Arts Bath's Summer show. Each installations was designed to bring a new technology to life; AI, 3d printing, VR and Motion Capture.

One of the problems with creating models for motion capture is that the geometry needs to told how to deform properly - a process known as weighting. This can be time consuming to setup and test, and as the project timeline was very short we knew there would not be enough time for this. To remove the need weighting the skeleton structure was built from simple primitive objects that could rotate without the need for deformation. We then applied this logic to the the rest of the body, building each as a collection of various primitive objects.

Project Details
Year: 2018

Client: The Edge
Project direction: Unit Lab
Avatar Design / Modeling / Texturing: Owen Wells
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